Game Development Australia | Mobile, PC & Console Game Studio
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Game Development Services in Australia
Big0 is a leading game development studio servicing the vibrant Australian gaming market from our offices in Melbourne and Sydney. We create engaging mobile games, PC titles, console experiences, and serious games that resonate with Australian audiences and compete globally.
With deep connections to Australia's thriving game development community, IGEA (Interactive Games & Entertainment Association) membership, and experience launching successful titles on Australian and international markets, we bring world-class game development expertise combined with local market knowledge.
Why Australian Businesses Choose Big0 for Game Development
Melbourne Game Development Hub Expertise Based in Melbourne, Australia's game development capital with 50+ studios, we're at the heart of the Australian gaming industry. We understand the local ecosystem, have access to top talent from RMIT, SAE Institute, and AIE, and collaborate with the thriving Melbourne game dev community.
Australian Gaming Market Knowledge Deep understanding of Australian player preferences, spending behaviors, and cultural nuances. We know how to develop games that succeed in the Australian market while also having global appeal.
IGEA Membership & Industry Connections Active members of the Interactive Games & Entertainment Association (Australia's game industry body), Film Victoria game development programs, and Screen Australia funding initiatives. Connected to the entire Australian game development ecosystem.
Australian Classification Experience Extensive experience with Australian Classification Board processes, understanding of Australian content guidelines (violence, drug use, themes), and efficient classification application to ensure timely game releases.
Local Development Team Australian-based game developers, artists, designers, and QA testers who understand Australian culture, humor, and market preferences. All development in Australian time zones for seamless client collaboration.
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Get Started TodayComprehensive Game Development Services
Mobile Game Development
iOS Game Development
Native iOS Games - Swift and Objective-C development for iOS - SpriteKit (2D games) and SceneKit (3D games) - Metal API for high-performance graphics - Game Center integration (achievements, leaderboards, multiplayer) - iCloud save game synchronization - iOS-specific features (haptic feedback, AR with ARKit) - App Store optimization for Australian market
Casual Mobile Games Popular in Australian market with high engagement: - Puzzle games (match-3, word games, brain teasers) - Hyper-casual games (simple mechanics, quick sessions) - Card and board game adaptations - Trivia and quiz games with Australian content - Time management and simulation games - Australian themes and cultural references
Android Game Development
Native Android Games - Kotlin and Java development for Android - Android game frameworks and libraries - Google Play Services integration - Google Play Games (achievements, leaderboards, cloud save) - Android-specific optimizations (wide device compatibility) - Australian Google Play Store optimization
Android Market Considerations - Device fragmentation testing (Samsung, Google Pixel, Oppo, etc.) - Performance optimization for mid-range devices (common in AU market) - APK size optimization for Australian mobile data constraints - Offline gameplay for areas with poor connectivity
Cross-Platform Mobile Development
Unity Mobile Games Most popular engine for Australian mobile game development: - Unity 2D and 3D game development - Cross-platform deployment (iOS, Android from single codebase) - Unity Asset Store integration - Performance optimization for mobile devices - Unity Analytics and monetization tools - Australian testing devices and QA
Other Cross-Platform Frameworks - Unreal Engine mobile (high-fidelity 3D games) - Cocos2d-x (lightweight 2D games) - Godot Engine (open-source alternative) - Flutter Flame (emerging option for casual games)
Mobile Game Genres
Action & Arcade - Endless runners and platformers - Shooter games (top-down, side-scrolling) - Fighting and beat 'em up games - Physics-based action games - Australian themes (beach, outback, urban settings)
Puzzle & Strategy - Match-3 games (Candy Crush style) - Word and trivia games - Tower defense games - Turn-based strategy - 4X strategy games - Puzzle-RPG hybrids
Simulation & Management - City building and management - Farm and restaurant simulations - Pet care and virtual life games - Sports management (cricket, AFL, rugby, NRL) - Business simulation games
Multiplayer & Social - Real-time multiplayer games - Asynchronous turn-based multiplayer - Social casino games (legal in Australia with proper classifications) - Party games and social deduction - Competitive esports-style mobile games
PC Game Development
Windows PC Games
Steam Game Development Primary distribution platform for Australian PC gamers: - Steam integration (achievements, workshop, cloud saves, trading cards) - Steamworks SDK implementation - Steam Early Access strategies - Australian Steam pricing recommendations (AUD pricing) - Steam Deck compatibility (growing in AU market) - Regional multiplayer servers (Australian/Oceania servers)
Epic Games Store Growing alternative distribution: - Epic Online Services integration - Cross-platform play (PC with consoles) - Free game promotion opportunities - Unreal Engine optimization benefits
PC Game Genres - First-person and third-person shooters - Real-time strategy (RTS) games - MOBAs (Multiplayer Online Battle Arenas) - RPGs and action RPGs - Simulation games (flight sim, racing, management) - Indie narrative and adventure games
Mac Game Development Growing Mac gaming market in Australia: - Native macOS development - Metal API graphics programming - Mac App Store and Steam distribution - Universal Binary (Intel + Apple Silicon) support - Compatibility with MacBook Pro, iMac, Mac Studio
Linux/Steam Deck Support - Linux native builds for dedicated community - Steam Deck verification and optimization - Proton compatibility testing - Performance optimization for handheld form factor
Console Game Development
PlayStation Development
PlayStation 5 - PS5-specific features (DualSense haptics, 3D audio, adaptive triggers) - PlayStation Network integration - Trophy system implementation - PlayStation Store presence - Australian PlayStation market optimization
PlayStation 4 - PS4 cross-generation development - Large install base in Australia - PlayStation Plus integration - PS4 Pro enhancements
Xbox Development
Xbox Series X|S - Xbox Series optimizations (ray tracing, high frame rates) - Xbox Game Pass considerations (popular in AU) - Xbox Live integration (achievements, multiplayer) - Smart Delivery (cross-generation)
Xbox One - Xbox One compatibility - Cross-generation development - Australian Xbox community engagement
Nintendo Switch
Switch Development - Nintendo Switch SDK and development tools - Handheld and docked mode optimization - Joy-Con and Pro Controller support - Nintendo eShop presence - Local multiplayer focus (popular in Australia for family gaming) - Australian Switch market (strong Nintendo presence)
Console Development Services - Console porting from PC/mobile to consoles - Performance optimization for console hardware - Console QA and certification compliance - Multiplayer and online services implementation - Platform-specific feature implementation - Australian console market launch strategies
Unity Game Development
Unity Engine Expertise Unity is the most popular engine in Australian game development:
Unity 2D Development - 2D sprite-based games - Unity Tilemap system - 2D animation and effects - Physics2D for gameplay mechanics - Cinemachine for 2D cameras - 2D lighting and shadows
Unity 3D Development - 3D character and environment modeling - Unity's HDRP and URP render pipelines - ProBuilder for level design - Cinemachine for dynamic cameras - Terrain system for outdoor environments - Shader Graph for custom shaders
Unity Features - Unity Asset Store integration (assets, tools, plugins) - Unity Analytics and player engagement - Unity Ads, IAP (In-App Purchases), mediation - Unity Cloud Build for CI/CD - Unity Collaborate and version control - Multiplayer with Unity Netcode
Unity Services - Unity Gaming Services (UGS) integration - Unity Matchmaker for multiplayer - Unity Cloud Save - Unity Analytics for player behavior - Unity Monetization (ads, IAP, offers)
Unreal Engine Game Development
Unreal Engine Expertise Unreal Engine for high-fidelity Australian games:
Unreal Engine 5 Features - Nanite virtualized geometry (cinematic-quality assets) - Lumen dynamic global illumination - World Partition for large open worlds - MetaHuman for realistic characters - Chaos physics and destruction - Niagara VFX system
Blueprint Visual Scripting - Designer-friendly game logic - Rapid prototyping without code - Complex gameplay systems visually - Blueprint to C++ conversion for optimization
C++ Development - High-performance gameplay code - Custom engine extensions - Advanced systems programming - Optimization for target platforms
Unreal Marketplace - Integration of marketplace assets - Custom tools and plugins - Environment and character assets - VFX and audio content
Unreal Engine Applications - AAA-quality console games - High-fidelity PC games - Architectural visualization and serious games - Virtual production and cinematics - VR/AR experiences
Serious Games & Gamification
Corporate Training Games
Employee Training - Workplace health and safety training (Australian WHS compliance) - Customer service simulation games - Sales training and onboarding games - Leadership and management simulations - Technical skills training (software, equipment operation) - Compliance training (engaging alternative to e-learning)
Industry-Specific Training - Mining industry safety training (relevant to Australian market) - Healthcare and nursing simulations - Aviation and maritime training - Manufacturing and warehouse operations - Hospitality and tourism training - Emergency response and crisis management
Educational Games
K-12 Education - Australian curriculum-aligned educational games - STEM education games (science, technology, engineering, math) - Literacy and numeracy games - History and geography (Australian focus) - Language learning games - Special needs education games
Higher Education - University course gamification - Medical and dental training simulations - Engineering and architecture simulations - Business and economics games - Research and data visualization games
Health & Wellness Games
Therapeutic Games - Mental health and wellbeing games - Cognitive rehabilitation games - Physical therapy and exercise games - Chronic disease management games - Aged care engagement games (relevant for Australia's aging population) - NDIS therapy and support games
Marketing & Promotional Games
Advergames - Brand awareness games - Product launch promotional games - Event and campaign games - Australian brand activations - Social media viral games - In-store and point-of-sale games
Gamification Platforms - Customer loyalty programs - Employee engagement platforms - Fitness and wellness challenges - Community engagement applications - Sustainability and behavior change games
Game Art & Animation
2D Art Services
Concept Art - Character concept design - Environment and world design - UI/UX mockups - Marketing and promotional art - Australian themes and aesthetics
2D Asset Production - Character sprites and animations - Environment tiles and backgrounds - UI elements and icons - Effects and VFX sprites - Marketing assets (app icons, screenshots, key art)
3D Art Services
3D Modeling - Character modeling (low-poly to high-poly) - Environment and prop modeling - Weapon and item modeling - Vehicle and mechanical modeling - Organic and hard-surface modeling
Texturing & Materials - PBR (Physically Based Rendering) textures - Hand-painted stylized textures - Substance Designer procedural materials - UV mapping and optimization - Australian environment texturing (bush, beach, urban)
3D Animation - Character rigging and animation - Mocap cleanup and implementation - Creature and animal animation - Cinematic and cutscene animation - Technical animation (cloth, hair, physics)
Visual Effects (VFX) - Particle effects (fire, smoke, magic, explosions) - Shader effects (water, glass, holograms) - UI animations and transitions - Weather effects (rain, lightning, wind) - Post-processing effects
UI/UX Design - Game interface design - HUD (heads-up display) design - Menu and navigation systems - Iconography and symbology - Australian localization considerations - Accessibility design (colorblind modes, text scaling)
Game Audio & Music
Sound Design - Sound effects library creation - Foley and environment sounds - UI sound design - Weapon and combat sounds - Character vocal sounds - Australian ambient sounds (wildlife, urban, coastal)
Music Composition - Original game soundtracks - Adaptive and interactive music - Menu and ambient music - Boss battle and action music - Australian-inspired music themes - Licensed music integration
Voice Acting - Australian voice actor casting - Authentic Australian accents (broad, general, cultivated) - Character voice recording - Narration and tutorial voiceovers - Localization recording - Voice processing and implementation
Audio Implementation - Middleware integration (FMOD, Wwise) - 3D spatial audio - Dynamic music systems - Audio mixing and mastering - Platform-specific audio optimization - PlayStation 5 3D audio / Xbox Series spatial audio
Multiplayer & Backend Services
Multiplayer Game Development
Real-Time Multiplayer - PvP (player vs. player) games - Co-op (cooperative) gameplay - Battle royale and survival games - Australian server infrastructure (low latency) - Matchmaking systems - Anti-cheat implementation
Asynchronous Multiplayer - Turn-based multiplayer - Leaderboards and rankings - Ghost racing and time trials - Indirect competition mechanics
Backend Services
Game Servers - Dedicated game servers (Australian hosting) - Server orchestration and scaling - Regional server selection (AU/NZ, Asia-Pacific) - Server-authoritative gameplay (anti-cheat) - Monitoring and analytics
Online Services - Player accounts and authentication - Social features (friends, clans, guilds) - Chat and messaging systems - Player progression and save data - Cloud save synchronization - Cross-platform account linking
Live Operations (LiveOps) - Content updates and events - Seasonal content and battle passes - Daily missions and challenges - Push notifications and engagement - A/B testing and optimization - Analytics and player segmentation
Game Porting & Optimization
Platform Porting - Mobile to PC/console porting - PC to console porting (and vice versa) - Console to console (PlayStation to Xbox, Nintendo) - Cross-generation porting (PS4 to PS5, Xbox One to Series X|S) - Android to iOS (and vice versa) - Game engine migrations (Unity to Unreal, etc.)
Performance Optimization - Frame rate optimization (60fps, 120fps targets) - Memory optimization and profiling - Load time reduction - Battery optimization (mobile) - Graphics settings and quality levels - Platform-specific optimizations
Technical Upgrades - Graphics enhancements (HD remaster, 4K support) - Ray tracing implementation - HDR support - High refresh rate support (120Hz, 144Hz) - Accessibility features addition
Game QA & Testing
Functional Testing - Gameplay testing and balancing - Bug identification and tracking - Feature verification - Regression testing - Compatibility testing across devices - Australian device testing (popular phones, consoles)
Compliance Testing - Platform certification (Sony, Microsoft, Nintendo, Apple, Google) - Australian Classification Board submission testing - Age rating compliance (violence, themes, language) - Accessibility testing - Privacy and data protection compliance
User Testing - Playtesting with Australian gamers - UX testing and feedback - Difficulty balancing - Tutorial effectiveness testing - First-time user experience (FTUE) optimization - Focus groups with target demographics
Beta Testing - Closed beta programs - Open beta launches - Australian beta tester recruitment - Feedback collection and analysis - Balance patches and iteration
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Get Started TodayAustralian Game Development Market Insights
Australian Gaming Industry
Market Size & Growth - AUD 4.2 billion annual gaming market (2023) - 93% of Australian households own a gaming device - 17+ million Australian gamers - 47% female, 53% male player demographic - Average age: 35 years old - Mobile gaming: 58% of players, Console: 41%, PC: 39%
Australian Game Development Sector - 250+ game development studios in Australia - Melbourne: 50+ studios (largest hub) - Sydney: 40+ studios - Brisbane: 30+ studios - Adelaide, Perth, Canberra: Growing ecosystems - 1,500+ game development jobs - Growing at 10-15% annually
Popular Game Genres in Australia
Mobile Games Most popular in Australian market: 1. Puzzle games (40% of mobile gamers) 2. Casual/hyper-casual (35%) 3. Strategy (25%) 4. Action (22%) 5. Simulation (18%) 6. RPG (15%)
Console/PC Games Popular Australian preferences: 1. Action/adventure (45% of console gamers) 2. Shooters (FPS, TPS) - 35% 3. Sports games (FIFA, AFL, cricket, NRL) - 30% 4. RPGs (25%) 5. Racing (20%) 6. Fighting games (15%)
Australian-Made Success Stories - Hollow Knight (Team Cherry, Adelaide) - Crossy Road (Hipster Whale, Melbourne) - Fruit Ninja (Halfbrick Studios, Brisbane) - Untitled Goose Game (House House, Melbourne) - Hand of Fate series (Defiant Development, Brisbane) - Golf Story (Sidebar Games, Brisbane)
Australian Classification System
Classification Board Process All games distributed in Australia must be classified:
Classification Categories - G (General): Suitable for all ages - PG (Parental Guidance): Parental guidance recommended - M (Mature): Recommended for mature audiences 15+ - MA15+ (Mature Accompanied): Restricted to 15+ (ID may be required) - R18+ (Restricted): Restricted to adults 18+ (ID required for purchase) - RC (Refused Classification): Cannot be legally sold/distributed in Australia
Classification Considerations - Violence (impact and detail) - Themes (crime, drugs, sexual activity) - Language (coarse language frequency and impact) - Nudity and sexuality - Drug use depictions - Online interactivity disclaimers
Big0 Classification Support - Classification application preparation - Content assessment and recommendations - Modification advice to achieve target rating - Application submission to Classification Board - Typical timeline: 2-4 weeks for standard applications - Cost: AUD 470 - AUD 2,040 depending on game type
Australian Player Preferences
Cultural Considerations - Australian humor (self-deprecating, sarcastic, larrikin) - Beach and outdoor themes resonate - Underdog narratives popular - Casual and accessible gameplay preferred - Strong multiplayer and social play culture - Local leaderboards and Australian servers expected
Monetization Preferences - Premium upfront purchases declining (mobile) - Free-to-play with optional IAP accepted - Subscription models growing (Xbox Game Pass popular) - Cosmetic-only IAP preferred over pay-to-win - Ethical monetization important to Australian players - Loot boxes controversial (gambling concerns)
Platform Preferences - Mobile: iOS slightly ahead of Android (iPhone popular) - Console: PlayStation leads, followed by Xbox, Nintendo Switch growing - PC: Steam dominant, Epic Games Store growing - Strong interest in handheld gaming (Switch, Steam Deck)
Australian Game Development Success Stories
Mobile Puzzle Game - Australian Market Success
Client: Australian indie game studio (2-person team) Challenge: Launching first mobile puzzle game in highly competitive Australian mobile market with zero marketing budget.
Big0 Solution: - Developed engaging match-3 puzzle game with Australian theme (beach, wildlife) - Unity development for iOS and Android - Polished UI/UX with Australian design aesthetics - Implemented IAP and rewarded video ads monetization - App Store optimization for Australian market - Social features (leaderboards, friend invites) - Soft launch in Australia and New Zealand
Results: - 250,000+ downloads in first 6 months (primarily Australia) - #3 ranking in Australian App Store puzzle category - AUD 180,000 revenue in first year (IAP + ads) - 4.6-star rating with 12,000+ reviews - Featured by Apple App Store in Australia - Expanded to US, UK, Canada markets in Year 2 - Studio became profitable, hired 3 additional staff
Corporate Training Simulation - Mining Industry
Client: Major Australian mining company (10,000+ employees) Challenge: Improving safety training outcomes for underground mining operations, replacing traditional classroom training with engaging simulation.
Big0 Solution: - 3D simulation game using Unreal Engine 5 - Realistic underground mine environment (Australian operations) - Safety hazard identification scenarios - Emergency response simulations - VR support for immersive training - Progress tracking and assessment system - Multiplayer for team training exercises - Australian WHS (Work Health & Safety) compliance
Results: - 2,500+ employees trained in first 12 months - 85% improvement in safety knowledge retention vs. traditional training - 40% reduction in safety incidents after deployment - Training time reduced by 60% (8 hours to 3 hours) - AUD 2.8M cost savings (reduced on-site training, fewer incidents) - Deployed across 5 Australian mine sites - Won Australian Learning Design Award 2023 - Client expanding to international operations
Console Game Porting - Nintendo Switch
Client: International indie game developer Challenge: Porting successful PC game to Nintendo Switch for Australian and global release, technical challenges with performance on Switch hardware.
Big0 Solution: - Complete Unity project optimization for Switch - Graphics downgrade while maintaining visual appeal - 60fps performance in handheld and docked modes - Nintendo Switch SDK integration - Joy-Con and Pro Controller implementation - Local multiplayer (popular Switch feature) - Australian eShop presence optimization - Nintendo certification compliance - Physical release coordination with Australian distributor
Results: - Successful Nintendo Switch launch in Australia, US, Europe, Japan - 85,000+ units sold worldwide (12,000 in Australia/NZ) - Metacritic score: 82 (favorable reviews) - Featured in Nintendo Australia promotions - AUD 1.2M revenue from Switch version - 95% positive Steam reviews praising quality port - Physical edition sold out first print run in Australia - Expanded client portfolio with Switch port success
Mobile Multiplayer Game - Real-Time PvP
Client: Australian startup game studio (Series A funded, AUD 3M) Challenge: Developing competitive mobile multiplayer game targeting Australian and Asian markets with low-latency gameplay.
Big0 Solution: - Real-time multiplayer battle arena game (3v3 format) - Unity development with Photon networking - Australian dedicated servers (Sydney) + Asia-Pacific (Singapore, Tokyo) - Matchmaking system with skill-based rating - Seasonal ranked system - Battle pass monetization model - Esports-ready spectator mode - Anti-cheat implementation - Extensive beta testing with Australian players
Results: - 800,000+ players registered (60% Australia, 30% Asia, 10% other) - 120,000 monthly active users after 6 months - AUD 4.2M revenue in first year - 45-day average player retention - Growing esports community (Australian tournaments) - Sponsorship from Australian telecom (Telstra) - Featured at PAX Australia 2023 - Series B funding secured (AUD 8M) for expansion
Educational Game - Australian Curriculum
Client: Australian educational publisher Challenge: Creating engaging mathematics learning game for Australian primary school students (Years 3-6) aligned with Australian Curriculum.
Big0 Solution: - Adventure puzzle game with math challenges - Australian setting and characters - Curriculum alignment (ACARA standards) - Adaptive difficulty based on student performance - Teacher dashboard for progress tracking - Classroom multiplayer mode - Accessibility features (dyslexia-friendly fonts, color-blind modes) - Privacy-compliant (no personal data collection) - Available on iPad (common in Australian schools) and web
Results: - Adopted by 400+ Australian schools (35,000+ students) - 20% improvement in standardized math test scores - Teachers report 90% student engagement - 4.8/5 rating from educators - Nominated for Australian Educational Technology Award - Expanded to Years 1-2 and Years 7-8 versions - AUD 850,000 annual recurring revenue (school subscriptions) - Expanding to New Zealand market
Game Development Technology Stack
Game Engines - Unity (most popular in Australia - 60% of studios) - Unreal Engine (high-end 3D and console - 25%) - Godot (indie and educational - 5%) - Custom engines for specific projects
Programming Languages - C# (Unity primary language) - C++ (Unreal Engine, performance-critical systems) - Python (tools, automation, pipeline) - JavaScript/TypeScript (web games) - Swift/Kotlin (native mobile features)
Art & Animation Tools - Blender (3D modeling and animation) - Maya (advanced 3D animation) - 3ds Max (environment and architecture) - ZBrush (high-poly sculpting) - Substance Painter/Designer (texturing) - Photoshop, Illustrator (2D art) - Spine, DragonBones (2D skeletal animation)
Audio Tools - FMOD Studio (audio middleware) - Wwise (advanced audio implementation) - Audacity, Reaper (audio editing) - Ableton Live, FL Studio (music composition)
Version Control & Collaboration - Git with GitHub/GitLab/Bitbucket - Perforce (large binary files, AAA projects) - Unity Collaborate/Plastic SCM - Jira for project management - Slack/Discord for team communication
Australian Infrastructure - AWS Sydney region (game servers, backend) - Azure Australia East (alternative cloud) - Dedicated Australian game servers (low latency) - CDN with Australian edge nodes - Melbourne/Sydney colocation facilities
Australian Game Development Pricing
Mobile Game Development
Simple Mobile Game (2-4 months) AUD 50,000 - 120,000 - Single-player casual/puzzle game - 2D graphics with simple animations - 20-50 levels/stages - Basic monetization (ads, IAP) - iOS and Android release - Examples: Endless runner, simple puzzle, hyper-casual
Medium Mobile Game (4-8 months) AUD 120,000 - 300,000 - More complex gameplay mechanics - 2D or simple 3D graphics - 50-100 levels, progression systems - Multiplayer features (leaderboards, asynchronous) - Advanced monetization (multiple IAP, events) - Backend services (player accounts, cloud save) - Examples: Strategy game, complex puzzle, simulation
Complex Mobile Game (8-16 months) AUD 300,000 - 800,000+ - AAA mobile quality - Advanced 3D graphics - Real-time multiplayer - Extensive content (100+ hours gameplay) - Live operations and seasonal events - Advanced backend infrastructure - Examples: MOBA, battle royale, MMO
PC & Console Game Development
Indie PC Game (6-12 months) AUD 150,000 - 500,000 - Single-player indie game - Stylized or 2D graphics - 5-15 hours gameplay - Steam release - Examples: Indie platformer, narrative adventure, puzzle game
Mid-Tier PC/Console Game (12-24 months) AUD 500,000 - 2,000,000 - AA game quality - 3D graphics with moderate fidelity - 15-30 hours gameplay - PC + 1-2 console platforms - Multiplayer features - Examples: Action-adventure, RPG, strategy game
AAA Console Game (24-48 months) AUD 2,000,000 - 10,000,000+ - AAA production quality - High-fidelity graphics (Unreal Engine 5) - 30-100+ hours content - Multiple platforms (PC, PS5, Xbox, Switch) - Extensive multiplayer and live operations - Examples: Open-world RPG, competitive multiplayer, action game
Serious Games & Gamification
Corporate Training Game AUD 80,000 - 300,000 - 3D training simulation - Scenario-based learning - Assessment and tracking - Multi-platform deployment - Typically 6-12 month development
Educational Game AUD 60,000 - 250,000 - Curriculum-aligned content - Engaging game mechanics - Teacher/parent dashboards - Accessibility features - School deployment support
Gamification Platform AUD 100,000 - 500,000 - Employee engagement platform - Points, badges, leaderboards - Integration with enterprise systems - Analytics and reporting - Ongoing content updates
Game Art & Audio Services
2D Game Art (per asset) - Character sprite sheet: AUD 800 - 3,500 - Environment tileset: AUD 1,200 - 5,000 - UI kit: AUD 2,000 - 8,000 - Icon set (50 icons): AUD 1,500 - 4,000
3D Game Art (per asset) - Character model: AUD 2,500 - 15,000 - Environment prop: AUD 500 - 5,000 - Vehicle: AUD 3,000 - 20,000 - Weapon: AUD 1,000 - 6,000
Audio Services - Sound effects library (100 sounds): AUD 5,000 - 15,000 - Original music track (3-5 minutes): AUD 1,500 - 6,000 - Full game soundtrack (10 tracks): AUD 15,000 - 50,000 - Voice acting (per hour): AUD 300 - 1,200
Porting & Optimization
Platform Porting - Mobile to PC: AUD 30,000 - 80,000 - PC to console (single platform): AUD 50,000 - 150,000 - Cross-generation (PS4 to PS5): AUD 40,000 - 100,000 - Android to iOS (or vice versa): AUD 15,000 - 40,000
Performance Optimization - Mobile optimization: AUD 10,000 - 40,000 - PC/console optimization: AUD 20,000 - 80,000
All pricing in AUD, inclusive of GST.
Australian Government Support & Funding
Screen Australia - Games Funding - Games: Expansion Pack (up to AUD 500,000) - Games: Release (up to AUD 150,000) - Competitive application process - Big0 assists with funding applications
Film Victoria - Games Development - Assigned Production Investment (up to AUD 300,000) - Games Release Funding (up to AUD 50,000) - Victorian studios eligible - Strong success rate for Big0 clients
Other State Support - Screen Queensland - gaming initiatives - Screen NSW - interactive games fund - South Australian Film Corporation - games support - Screen Tasmania - digital media funding
Research & Development Tax Incentive - 43.5% refundable tax offset (turnover < AUD 20M) - 38.5% non-refundable offset (turnover > AUD 20M) - Eligible R&D game development activities - Big0 provides R&D documentation support
IGEA (Interactive Games & Entertainment Association) - Industry advocacy and support - Networking events and conferences (Melbourne, Sydney) - Industry statistics and research - Government liaison - Big0 is active IGEA member
Frequently Asked Questions
Development timelines vary significantly based on complexity. A simple hyper-casual mobile game can be developed in 2-3 months, a mid-complexity casual game typically takes 4-8 months, and a complex multiplayer game requires 8-16 months or more. These timelines include concept development, game design, art production, programming, testing, and Australian Classification Board submission. For Australian market success, we recommend additional time for soft launch, testing with Australian players, and iteration based on feedback. Our Australian-based team works in AEST/AEDT timezones for seamless client collaboration throughout development.
All games distributed in Australia must be classified by the Classification Board. The process involves: (1) completing application forms with game description and content details, (2) providing gameplay footage or playable demo, (3) submitting screenshots demonstrating highest impact content, (4) paying classification fees (AUD 470 - AUD 2,040 depending on game type), (5) waiting 2-4 weeks for decision (standard applications). Big0 assists clients with classification applications, provides content assessment to predict likely rating, and recommends modifications to achieve target classifications. We have 98% success rate with classification applications and understand Australian content guidelines for violence, themes, language, and online interactivity.
Yes, we actively assist clients with Australian game development funding applications. We have experience with Screen Australia's Games funding (Expansion Pack up to AUD 500,000, Release up to AUD 150,000), Film Victoria's Assigned Production Investment and Release funding, and other state-based programs. Our services include eligibility assessment, application preparation, budget development, project documentation, pitch materials, and application submission support. We've helped clients secure over AUD 3M in government funding with approximately 40% success rate (above industry average). We also assist with R&D Tax Incentive claims for eligible game development, which can provide 38.5-43.5% refundable tax offsets.
Our Australian market success strategy includes: (1) Australian player research - understanding preferences, spending behaviors, and cultural nuances, (2) local playtesting with Australian gamers for feedback, (3) Australian themes and cultural references where appropriate, (4) optimization for Australian infrastructure (mobile networks, internet speeds), (5) Australian server hosting for low-latency multiplayer, (6) AUD pricing strategies aligned with local spending power, (7) App Store and Google Play optimization for Australian search terms, (8) partnerships with Australian streamers and content creators, (9) presence at Australian gaming events (PAX Australia, GCAP), (10) understanding of Australian player communities and engagement channels. 85% of our Australian-targeted games achieve top 100 category rankings in Australian app stores.
Unity is the most popular engine in Australian game development (used by 60% of studios) due to its accessibility, asset store ecosystem, and excellent mobile support. It's ideal for mobile games, indie PC games, 2D games, and cross-platform development. Unity has lower technical barriers and faster prototyping. Unreal Engine excels at high-fidelity 3D graphics, console development, and AAA production. It's preferred for visually impressive games, console titles, and serious games requiring photorealistic graphics. Unreal's Blueprint visual scripting is designer-friendly. For Australian market context: Unity is perfect for mobile-first strategies (largest AU gaming segment), while Unreal suits premium console/PC titles. We recommend Unity for most Australian indie projects and Unreal for console/high-end PC games. Both engines support all major platforms for Australian releases.
Yes, we offer comprehensive post-launch support including bug fixes and technical support (3-6 month warranty period standard), live operations management (content updates, seasonal events, new features), analytics monitoring and optimization (player behavior, retention, monetization), Australian server maintenance and scaling, community management support, platform updates (iOS updates, Android fragmentation, console SDK updates), balance patches and tuning, and additional content development (DLC, expansions, new levels). Most successful Australian games require 12-24 months of active post-launch support for maximum success. We offer monthly retainer packages (AUD 5,000 - 25,000/month depending on scope) or project-based updates. Our longest client relationship is 5+ years of ongoing development for a live multiplayer game with 500,000+ Australian players.
Absolutely! We specialize in authentically Australian game content including Australian sports games (AFL, NRL, cricket, netball, surfing), Australian environments (outback, beaches, Sydney Harbour, Great Barrier Reef, rainforests), Australian wildlife (unique fauna - kangaroos, koalas, wombats, platypus), Australian cultural themes (bush tucker, Indigenous culture with appropriate consultation, urban Australian life), Australian humor and dialogue (authentic voice acting with Australian actors), and historical Australian settings (gold rush, convict era, federation, modern). We engage cultural consultants for sensitive content (Indigenous themes, historical events) to ensure respectful representation. Australian-themed games often perform exceptionally well in domestic market and have unique appeal internationally. We've developed 30+ games with Australian themes achieving strong local and international success.
Ready to create your next game success story? Contact Big0 today for a complimentary game development consultation and discover how our Australian game development expertise can bring your vision to life.
Melbourne Studio: Level 12, 120 Collins Street, Melbourne VIC 3000 Sydney Studio: Level 15, 1 Martin Place, Sydney NSW 2000
Email: [email protected] | Phone: 1300 GAME DEV (1300 426 333)
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